The U.S. Army uses various virtual systems to help soldiers learn, practice, and demonstrate proficiency in collective skills. This report examines the fidelity of virtual systems to train U.S. Army platoon- and company-level collective skills and estimates the costs and effectiveness of using simulators with different degrees of fidelity for collective training.
Collective Simulation-Based Training in the U.S. Army: User Interface Fidelity, Costs, and Training Effectiveness

ISBN: 1977401325
ISBN 13: 9781977401328
Authors: Susan G. Straus, Matthew W. Lewis, Kathryn Connor, Rick Eden, Matthew E. Boyer, Timothy Marler, Christopher M. Carson, Geoffrey E. Grimm, Heather Smigowski