Computer Graphics: Principles and Practice in C

Computer Graphics: Principles and Practice in C

ISBN: 8131705056

ISBN 13: 9788131705056

Authors: James D. Foley, Andries van Dam, Steven K. Feiner, F. Hughes John

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Description The most comprehensive,authoritative, and up-to-date book on computer graphics nowpresents examples in the C programming language. As before, theauthors provide a unique combination of current concepts andpractical applications. Important algorithms in 2D and 3D graphicsare detailed for easy implementation. For Sale in Indiansubcontinent only Programming with SRGP, a simple but powerful raster graphics package that combines features of Apple's Quick Draw and MET X-Window System's graphics library. Hierarchical, geometric modeling using SPHIGS, a simplified dialect of the 3D graphics Standard PHIGS Raster graphics hardware and software, including both basic and advanced algorithms for scan converting and clipping line, polygons, conics, spline curves, and text. Image synthesis, including visible surface determination, illumination and shading models, image manipulation and antialiasing Techniques for photorealistic rendering, including ray tracing and radiosity methods Surface modeling with parametric polynomials, including NURBS, and solid-modeling representations such as B-reps, CSG, and octrees Advanced modeling techniques such as fractals, grammar-based models, particle systems, physically based modeling techniques such as fractals, grammar-based models, particle systems, physically based modeling, and volume rendering. Concepts of computer animation and descriptions of state-of-the-art animation systems Introduction. Programming in the Simple Raster Graphics Package (SRGP) Basic Raster Graphics Algorithms for Drawing 2d Primitives. Graphics Hardware. Geometrical Transformations. Viewing in 3D. Object Hierarchy and Simple PHIGS (SPHIGS). Input Devices, Interaction Techniques, and Interaction Tasks. Dialogue Design. User Interface Software. Representing Curves and Surfaces. Solid Modeling. Achromatic and Colored Light. The Quest for Visual Realism. Visible-Surface Determination. Illumination And Shading. Image Manipulation and Storage. Advanced Rast


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