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Artificial Intelligence for Games

Artificial Intelligence for Games

by Ian Millington, John Funge

Computers / Programming / Games Art / Digital โœ“ Available on Perlego โš  Free PDF: Unavailable
Publisher: CRC Press Year: 2018 Pages: 896 Language: EN

About this book

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a co...
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